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Janus XR

This project offers a VR environment that merges gaming and education with seamless ease, providing an engaging and interactive experience. Created for both learning and entertainment purposes.

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Descripción

Immersive VR Experience Hackathon Project

Our project is an innovative Virtual Reality platform meant to merge education, entertainment, and real-time interactivity in a single unified immersive experience. Users are brought into a fully interactive VR world where they can discover, learn, and play like never before.

Key Features:

1. Immersive VR Experience

Enter a digital realm designed with extreme care in terms of its attention to detail and interactivity. Ranging from educational software to entertainment purposes, users get to experience variety of activities making them both knowledge-enriched and entertained.

2. Game Room Zone

Multi-activity space consisting of:

- 3D Chess: Experience old-style chess playing within a virtual reality environment encompassing realistic animation and easy navigation.

- Gun Shoot: A reflex-based shooting gallery to test speed and accuracy, perfect for skill building and entertainment.

- Volleyball: An immersive VR sports setting where users can play real-time multiplayer volleyball.

3. Virtual Gallery

Visit a highly curated gallery fusing art, science, and history in a stimulating VR environment. It's made to captivate users from all walks of life by infusing learning into an explorative and fun quest.

4. Real-Time Interaction

Supports hand-tracking and controller-based inputs as well to provide smooth and natural interaction in the virtual world. Users can touch, grab, throw, and move as in real life.

5. Designed for Hackathon Innovation

Created for a hackathon to demonstrate the capabilities of immersive technologies, this project was meant to capture how VR can transform education and entertainment. It is a future vision of interactive learning and digital entertainment.

Progreso del hackathon

Constructed as part of a hackathon to demonstrate how immersive technology such as VR can transform learning and entertainment. This provides an innovation to other projects and an excellent experience.

Líder del equipoSSoumyadeep Sarkar
Código abierto