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RYFT CORP

Launch any game paired with a token. Instantly playable. Instantly tradable.

ビデオ

テックスタック

Web3
Solidity
Rust
React
Python
C++
Javascript

説明

RYFT — launch any game paired with a token. Instantly playable. Instantly tradable.

AI makes games easier to create than ever. RYFT pairs those games with tokens, giving communities something to play, share and trade in the same moment.

How it works

  1. Build. Turn a character, a community joke or a game idea into a playable game with one prompt. RYFT’s AI game-creation engine is already live, with more than two years of development behind it (the team behind SPARQ).

  2. Launch. Each game ships with its own coin on the RYFT launchpad. Creation, play and trading happen in one place.

  3. Earn. Trades generate fees that flow to the creator, to $RYFT stakers and to buybacks. More games played means more activity backing the platform token.

Why it matters

  • Communities can do more than watch. Their memes, characters and ideas get a playable home.

  • Games give people a reason to come back, compete and share, instead of a token with nothing behind it.

  • Creators earn from the activity they generate, not just from a one-time sale.

  • $RYFT is the single platform token across every game: it pays for launches, game creation and AI-engine credits, and stakers receive a share of eligible launchpad fees.

  • RYFT IDENTITIES (4,444 free-mint NFTs) boost the reward weight of staked $RYFT.

The world
RYFT is framed as the biggest game show on earth: builders step in to make the game that wins, spectators back them, and the only way out is to break through to LEVEL 1B. It is a creator competition dressed as a broadcast, and everything we ship, from the live streams to the art, plays inside that story.

Public founders, a working creation platform and a launchpad.

Product consists of over 10k commits over almost 2 years and 8-10m lines of proprietary code and 5M invested

BLURB DOC

RYFT.FUN

ハッカソンの進行状況

Arbitrum Singapore was less about shipping new lines of code for us and more about pressure-testing RYFT against people who have actually taken products to market, and that paid off more than we expected. GTM and infrastructure advice. Conversations with Jason, Ryan and Ruben on go-to-market sequencing, how to structure the launchpad fee flow so it survives contact with real users, and what infrastructure choices will matter once game-token volume is non-trivial. Several of their points are now baked into our launch plan and staking design. Networking that turned into pipeline. Met builders, community leads and ecosystem people who are now in active conversation with us about launching games and coins on RYFT, about community partnerships, and about distribution for RYFT TV (our live creation streams). Ideas we did not have walking in. Feedback on how communities actually onboard, what creators need to keep building after the first game, and how to keep the game-show framing fun rather than confusing. These are already changing what we build next. Community of builders and creators. The buildathon put us in a room full of exactly the people RYFT is for: people who want to make things and have an audience for them. We walked out with a starting bench of creators for launch week. Exposure. Demoing live and talking through the thesis with the Arbitrum ecosystem gave RYFT visibility with the right crowd and sharpened how we pitch it in thirty seconds. Net result: a clearer go-to-market, new connections that map directly onto our launch, a sharper product story, and a community of builders and creators who want to be part of it.

資金調達の状況

800k - A16Z Scout Fund
チームリーダー
BBenjamin C
プロジェクトリンク
業界
GamingAIDeFi