Novel concept for ERC-7715
Detailed Implementation Summary: Permission Health Score System
Overview
I've implemented a comprehensive gamification system for the PermissionHub application, adding a "Permission Health Score" feature that evaluates users' permission management practices, awards badges for good security behaviors, and provides visual feedback to encourage better permissiComponents Created
1. Health Score Component (client/src/components/gamification/health-score.tsx)
Created a visually engaging component that displays:
A numerical health score (0-100) with appropriate color coding
Animated score changes using Framer Motion
Individual scoring factors with progress bars
Recently earned achievement Implemented tooltips for all metrics to enhance user understanding
Designed with responsive layout for different screen sizes
2. Badges System (client/src/components/gamification/badges.tsAdded local storage persistence so progress is saved between sessions
Implemented optimized state updates to prevent rendering issues
Integration with Dashboard
Updated client/src/App.tsx to include the GamificationProvidclient/src/pages/dashboard.tsx to:
Consume the gamification context
Calculate and update health metrics based on permission data
Display the health score alongside other dashboard elements
Show the badge collection at the bottom of the dashbCarefully optimized the dashboard component with useCallback and proper dependency management to prevent infinite rendering loopsTechnical Details
Score Calculation Logic
Health score is calculated as an average of four key security factors:
Time-bound Permissions: Percentage of permissions with expiry dates
Resource Limits: Percentage of permissions with spending limits or call restrictActive Management: Score based on regular reviews and revocations
Security Practices: Overall security posture and prompt reviewBadge Achievement System
Created six unique badges with unlock conditions:
Permission Novice: Starting badge (automatically achieved)
Cleanup Crew: Revoked unnecessary permissions
Time Master: Set expiry times for most permissStream Secure: Created financial streams with both time and amount limits
Permission Sentinel: Achieved high overall health score
Wallet Guardian: Maintained perfect security practicState Management Optimizations
Used localStorage for persisting gamification state between sessions
Implemented careful dependency tracking in useEffect hooks to prevent infinite loops
Added useCallback for memoization of functions that could cause re-rendering issuesesionssionsoarder
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Full implementation of a novel concept for ERC-7715
I have no capital backing this project at this time.