A competitive social GameFi ecosystem built on skill, rivalry, and community.

StakeWars is a competitive social game where value is created by player rivalry, reputation, and time — not token emissions.
StakeWars is built around strategic PvP battles where players compete using skill, timing, and decision-making.
Players build their identity through characters, villages, ranks, and public performance, rather than relying on passive rewards.
One-pager pitch - [One-pager pitch]
The Core Problem We're Solving:
Most blockchain games over the past few years has followed the same broken playbook: print tokens to reward players, attract mercenaries who extract value, watch the economy collapse under selling pressure, and see 95% of players leave within months. A large portion of failed GameFi projects struggled due to projects prioritising speculation over genuine engagement.
Our Approach:
StakeWars is built on a simple insight: people don't play competitive games for money—they play for status, rivalry, and social recognition. League of Legends, Fortnite, and Valorant have hundreds of millions of players who pay to play, not because they earn tokens, but because competitive games with social layers create lasting engagement through reputation and rivalry.
We've applied this principle to blockchain gaming by building an economy that generates value from competition itself, not from printing tokens.
Early Validation In our 3-day private beta:
6 competitive players completed 38 matches
6.3 matches per player (3x industry average)
100% match completion rate (zero abandonment)
46% average win rate (balanced, skill-based competition)
Top player: 78% win rate over 9 games (competitive depth confirmed)

StakeWars features deep tactical gameplay inspired by competitive card games and turn-based RPGs:
20 unique characters across 4 rival villages (Hidden Leaf, Sand, Mist, Cloud)
Stamina-based combat system - manage 100 stamina across offensive and defensive abilities
Progressive cooldowns - prevents ability spam, rewards strategic planning
Defense inventory limits - maximum 2 defenses, no duplicates, forcing timing decisions
Damage variance with critical hits - adds tactical depth while maintaining skill primacy
Every match is a battle of resource management, prediction, and tactical execution. Better players win consistently—not those who spend more.
StakeWars rethinks blockchain gaming by asking "how do we make players care about winning?" instead of "how do we pay them to play?"
Traditional competitive games (League of Legends, Valorant) keep players engaged for years through ranks, rivalries, and reputation—not financial rewards. We've combined this proven retention model with sustainable, fee-backed economics.
David Ogoba — Product & Frontend Development Telegram[@dvdogoba]
Victor Jegede — Design & Marketing Twitter/X:[@JandoAfrica]
Kehinde 'Kenzman' — Smart Contract Development Twitter/X:[@kenzman18]
[Live Demo Link]
[GitHub Repository]
StakeWars is more than a game—it's a competitive social network where every match matters, every rivalry tells a story, and every player has the chance to build a legendary reputation.
No upfront investment. No wallet required. Just skill, strategy, and the will to dominate.
Welcome to the battlefield.
Core Game Development: - Combat system implementation with stamina/cooldown mechanics - AI gameplay enhancements with strategic decision-making - Character selection and ability management systems - Battle logging and game result processing - Power-ups and battle mechanics integration - Defense inventory and health management systems User Experience & Interface - Onboarding flow optimization with localStorage/sessionStorage - Character carousel and marketplace improvements - Health and stamina UI components - Sound integration with mute/unmute functionality - Navigation enhancements and wallet connections - Responsive design improvements for mobile Smart Contract & Blockchain Integration - CHAKRA token balance management - Character minting with approval flows - Smart contract ABI updates and address management - Mantle network integration (chain ID 5003) - Contract utility functions for character and balance data - Game result processing on-chain Infrastructure & Configuration - Firebase/Firestore integration for data storage - Privy authentication implementation - Environment variable management and Next.js configuration - Package dependencies optimization - Git ignore and build configuration Documentation & Content - README.md restructuring with comprehensive sections - Grant pitch documents (multiple versions) - Asset management (images, character assets, logos) - How-to-play guides and tutorials Game Economy & Monetization - Tournament prize distribution systems - Character marketplace functionality - CHAKRA reward structures - Economic flow diagrams and sustainability models - Yield mechanics design Code Quality & Maintenance - Debug logging cleanup - TypeScript configuration updates - Component refactoring for better maintainability - Error handling improvements - Performance optimizations Recent Major Feature Additions - Leaderboard API integration - Onboarding tutorial enhancements - Balance and character verification improvements - Cooldown management system - HowToPlay component updates with new systems